Races of Sunderland
From ancient beings born of myth to mortal lineages shaped by war and time โ these are the peoples who walk the lands of Sunderland.

Humans of Sunderland
๐ฑ Origin
- Created by Sar and Sarg through their child Thaleion, molded from clay.
- The first woman, Theia, was formed from Sarโs essence.
๐งฌ Physical Traits
- Highly varied depending on bloodline.
- Sarathi are lean valley folk.
- Acthaelions are elegant and noble-featured.
- Tarveks are stocky and mountain-hardened.
- Pelgads are coarse and sun-touched.
๐ฎ Unique Powers
- Highly adaptable and politically savvy.
- Magically capable, though not innately gifted like Elves.
- Known for endurance and large populations.
๐ Homeland
- Now mostly in the southern four kingdoms:
- Tarvek, Sarath, Pelgad, and Acthaelion.

Kenis (Wind Folk)
๐ฑ Origin
- Children of Kur, child of Sar and Sarg.
- Personifications of the wind itself.
๐งฌ Physical Traits
- Tall and agile.
- Hair that moves with unseen breezes.
- Stormy or clear sky-colored eyes.
- Adapted to desert conditions.
๐ฎ Unique Powers
- Supernatural speed and gliding.
- Can shape sand and manipulate air.
- Naturally attuned to desert terrain.
๐ Homeland
- Tharsar Desert in western Sunderland.
- Ancient cities like Hansbath and Liuth lie beneath the sands.

Miuras (Sea People)
๐ฑ Origin
- Said to be children of the other seas, not of Sarg.
- They follow the sea god Turtun.
๐งฌ Physical Traits
- Amphibious: gilled or adapted lungs.
- Iridescent skin in sea-tones.
- Webbed limbs and luminous eyes.
๐ฎ Unique Powers
- Hydromancy and pressure manipulation.
- Deep-sea magic and Void knowledge.
- Secretive and mystical.
๐ Homeland
- Kingdom of Arbor deep in the southern Sunsea.
- Isolated since around 400 First Age.

Elves
๐ฑ Origin
- Descendants of Ethlien, daughter of Sar and Sarg.
- Firstborn of the magical races.
๐งฌ Physical Traits
- Tall and graceful.
- Glowing skin under moonlight.
- Starlit eyes and silvery or forest-toned hair.
๐ฎ Unique Powers
- Innate magical mastery.
- Dragon-riding and deep artistry.
- Telepathy and nature-speech.
๐ Homeland
- Eastern Sunderland around the Tree of Yagras.
- Later merged with Elfron bloodlines.

Dragons of Taka
๐ฑ Origin
- Born from Congalion, the first dragon.
- Created by Sarโs fire.
๐งฌ Physical Traits
- Massive and intelligent.
- Color varies by elemental affinity.
๐ฎ Unique Powers
- Elemental breath (fire, frost, shock, etc.).
- Aerial combat mastery.
- Bonding with elf riders.
๐ Homeland
- Sealed within the eastern mountains of Taka.
- Isolated after the Dragon Wars by the Seven Fires.

Elfrons
๐ฑ Origin
- Offspring of elves and humans after the First Age.
- A balanced fusion of both races.
๐งฌ Physical Traits
- Taller than humans.
- Partially pointed ears.
- Glowing eyes and silken, multicolored hair.
๐ฎ Unique Powers
- Strong magical affinity.
- More durable and versatile than elves.
- Cannot bond with dragons.
๐ Homeland
- Southern Sunderland.
- Common in guilds like the Arcanum.

Orcs
๐ฑ Origin
- Corrupted Kenis twisted by the Void.
- Or possibly Sarโs hidden children.
๐งฌ Physical Traits
- Large and powerful builds.
- Green or gray skin with tusks.
- Slit-pupiled eyes, often battle-scarred.
๐ฎ Unique Powers
- Wind-infused melee combat.
- Innate strength and brutal tactics.
- Highly resistant to magic.
๐ Homeland
- Tharsar Desert (southwestern Sunderland).
- Some claim origin in mythical Orabo.

Valks
๐ฑ Origin
- Possibly mutated humans affected by Miuras' sea-magic.
- Or early southern migrants.
๐งฌ Physical Traits
- Tall and fey-like.
- Serene or haunting presence.
- Hair like reeds, skin from pale to dark.
๐ฎ Unique Powers
- Aura-based nature and sea magic.
- Fog manipulation and long lifespan.
๐ Homeland
- Southern coasts of Sunderland.
- Now nearly extinct โ survive in Sarath and Tarvek.

Giants
๐ฑ Origin
- Not born of Sar or Sarg.
- Likely created through earth magic post-Mysticโs death.
๐งฌ Physical Traits
- Towering and silent.
- Stone-like skin and elemental form.
- Non-verbal communication.
๐ฎ Unique Powers
- Magic-infused bodies.
- Strength, healing, and stone manipulation.
- Oath-bound to tasks or places.
๐ Homeland
- Northern mountain caverns near Firsthold.
- Nearly extinct after the northern collapse.