Races of Sunderland

From ancient beings born of myth to mortal lineages shaped by war and time โ€” these are the peoples who walk the lands of Sunderland.

Humans of Sunderland race image

Humans of Sunderland

๐ŸŒฑ Origin

  • Created by Sar and Sarg through their child Thaleion, molded from clay.
  • The first woman, Theia, was formed from Sarโ€™s essence.

๐Ÿงฌ Physical Traits

  • Highly varied depending on bloodline.
  • Sarathi are lean valley folk.
  • Acthaelions are elegant and noble-featured.
  • Tarveks are stocky and mountain-hardened.
  • Pelgads are coarse and sun-touched.

๐Ÿ”ฎ Unique Powers

  • Highly adaptable and politically savvy.
  • Magically capable, though not innately gifted like Elves.
  • Known for endurance and large populations.

๐Ÿ“ Homeland

  • Now mostly in the southern four kingdoms:
  • Tarvek, Sarath, Pelgad, and Acthaelion.
Kenis (Wind Folk) race image

Kenis (Wind Folk)

๐ŸŒฑ Origin

  • Children of Kur, child of Sar and Sarg.
  • Personifications of the wind itself.

๐Ÿงฌ Physical Traits

  • Tall and agile.
  • Hair that moves with unseen breezes.
  • Stormy or clear sky-colored eyes.
  • Adapted to desert conditions.

๐Ÿ”ฎ Unique Powers

  • Supernatural speed and gliding.
  • Can shape sand and manipulate air.
  • Naturally attuned to desert terrain.

๐Ÿ“ Homeland

  • Tharsar Desert in western Sunderland.
  • Ancient cities like Hansbath and Liuth lie beneath the sands.
Miuras (Sea People) race image

Miuras (Sea People)

๐ŸŒฑ Origin

  • Said to be children of the other seas, not of Sarg.
  • They follow the sea god Turtun.

๐Ÿงฌ Physical Traits

  • Amphibious: gilled or adapted lungs.
  • Iridescent skin in sea-tones.
  • Webbed limbs and luminous eyes.

๐Ÿ”ฎ Unique Powers

  • Hydromancy and pressure manipulation.
  • Deep-sea magic and Void knowledge.
  • Secretive and mystical.

๐Ÿ“ Homeland

  • Kingdom of Arbor deep in the southern Sunsea.
  • Isolated since around 400 First Age.
Elves race image

Elves

๐ŸŒฑ Origin

  • Descendants of Ethlien, daughter of Sar and Sarg.
  • Firstborn of the magical races.

๐Ÿงฌ Physical Traits

  • Tall and graceful.
  • Glowing skin under moonlight.
  • Starlit eyes and silvery or forest-toned hair.

๐Ÿ”ฎ Unique Powers

  • Innate magical mastery.
  • Dragon-riding and deep artistry.
  • Telepathy and nature-speech.

๐Ÿ“ Homeland

  • Eastern Sunderland around the Tree of Yagras.
  • Later merged with Elfron bloodlines.
Dragons of Taka race image

Dragons of Taka

๐ŸŒฑ Origin

  • Born from Congalion, the first dragon.
  • Created by Sarโ€™s fire.

๐Ÿงฌ Physical Traits

  • Massive and intelligent.
  • Color varies by elemental affinity.

๐Ÿ”ฎ Unique Powers

  • Elemental breath (fire, frost, shock, etc.).
  • Aerial combat mastery.
  • Bonding with elf riders.

๐Ÿ“ Homeland

  • Sealed within the eastern mountains of Taka.
  • Isolated after the Dragon Wars by the Seven Fires.
Elfrons race image

Elfrons

๐ŸŒฑ Origin

  • Offspring of elves and humans after the First Age.
  • A balanced fusion of both races.

๐Ÿงฌ Physical Traits

  • Taller than humans.
  • Partially pointed ears.
  • Glowing eyes and silken, multicolored hair.

๐Ÿ”ฎ Unique Powers

  • Strong magical affinity.
  • More durable and versatile than elves.
  • Cannot bond with dragons.

๐Ÿ“ Homeland

  • Southern Sunderland.
  • Common in guilds like the Arcanum.
Orcs race image

Orcs

๐ŸŒฑ Origin

  • Corrupted Kenis twisted by the Void.
  • Or possibly Sarโ€™s hidden children.

๐Ÿงฌ Physical Traits

  • Large and powerful builds.
  • Green or gray skin with tusks.
  • Slit-pupiled eyes, often battle-scarred.

๐Ÿ”ฎ Unique Powers

  • Wind-infused melee combat.
  • Innate strength and brutal tactics.
  • Highly resistant to magic.

๐Ÿ“ Homeland

  • Tharsar Desert (southwestern Sunderland).
  • Some claim origin in mythical Orabo.
Valks race image

Valks

๐ŸŒฑ Origin

  • Possibly mutated humans affected by Miuras' sea-magic.
  • Or early southern migrants.

๐Ÿงฌ Physical Traits

  • Tall and fey-like.
  • Serene or haunting presence.
  • Hair like reeds, skin from pale to dark.

๐Ÿ”ฎ Unique Powers

  • Aura-based nature and sea magic.
  • Fog manipulation and long lifespan.

๐Ÿ“ Homeland

  • Southern coasts of Sunderland.
  • Now nearly extinct โ€” survive in Sarath and Tarvek.
Giants race image

Giants

๐ŸŒฑ Origin

  • Not born of Sar or Sarg.
  • Likely created through earth magic post-Mysticโ€™s death.

๐Ÿงฌ Physical Traits

  • Towering and silent.
  • Stone-like skin and elemental form.
  • Non-verbal communication.

๐Ÿ”ฎ Unique Powers

  • Magic-infused bodies.
  • Strength, healing, and stone manipulation.
  • Oath-bound to tasks or places.

๐Ÿ“ Homeland

  • Northern mountain caverns near Firsthold.
  • Nearly extinct after the northern collapse.